home *** CD-ROM | disk | FTP | other *** search
- MAV2D - A Deathmatch WAD (BETA TEST) by Tom Neff
- ================================================
- Version of August 5, 1994 (E1M1 only)
-
- Please review this BETA TEST version of MAVERICK 2 and email your
- comments to: tneff@panix.com
-
- --------
-
- This is the first level of what will be a two or three level mini
- episode based on ideas developed in MAVERICK.WAD, which everyone said
- was beautiful but too big and ammo-poor for two players. Instead of
- putting all the neat ideas into one big level, I am breaking them up by
- episode. E1M1 is the Arena, with some surrounding corridors and a
- central hide&seek a little like the one in E1M4 which seems popular.
-
- It should be usable under 1.2 through 1.6, any deathmatch rules,
- although the flow of play will of course be slightly different.
- Actually there are a couple of HOM (Hall Of Mirrors) glitches visible in
- one or two "complex" spots under 1.2, but it doesn't affect game play
- very much, and under 1.5-1.6 it's error free.
-
- The exit switch is in the Northeast of the central courtyard, you press
- the Satyr switch (SW) on the Roundhouse to get to it. Pardon the
- cacodemons. :-)
-
- There are chainguns, shotguns, rockets, a plasma gun (hidden) and a
- chainsaw (hidden). A little armor and health. The roundhouse has a blur
- sphere.
-
- A few monsters to soften you up, or you can play without them.
-
- There is no nukage or crushers, but you can rocket yourself to death if
- you insist. I will probably segregate weapons by difficulty level in
- the final product, but for now they're all in there.
-
- There are definitely some TRICKS to learn on this level, that will help
- your competitive advantage. Switches for rising walls, etc. Nothing
- earthshaking but it would pay to explore solo beforehand so you don't
- find yourself fumbling with the enemy bearing down on you!
-
- My thanks to AlanW and Barry Bloom for their helpful comments during the
- development of this level.
-
- --------
-
- If you make a really cool LMP of this level I would like to see it!
- Let me know via email.
-
- --
- Tom Neff tneff@panix.com
-